My ultimate goal is to draw a chess board. To achieve this in a modular

fashion, we'll need tools to draw lines horizontally and vertically, use these

to draw a grid, and then be able to fill half of the grid cells with a shading

pattern. So, without further ado:

1. HLINE

Code: Select all

```
X Y Z T
In: n x0 y0
n (x0,y0)
n [(x0,y0) (x1,y1) .. ]
Out: endpoint = start+n-1 n>0
= start n=0
= start+n+1 n<0
```

If n is positive, it draws to the right, else to the left of the starting point.

It will accept either two reals, a complex number, or a matrix of complex

numbers and return the endpoint in the same format as it was entered.

The routine is mode-independent, does not use subroutines, and only 3 stack

levels in case the coordinates are complex numbers or a complex matrix.

Works on all flavours of the 42, even a real one.

HLIND draws a double-width line (one pixel more downward)

2. VLINE

Code: Select all

```
X Y Z T
In: n x0 y0
n (x0,y0)
n [(x0,y0) (x1,y1) .. ]
Out: endpoint = start+n-1 n>0
= start n=0
= start+n+1 n<0
```

If n is positive, it draws downward, else upward.

It will accept either two reals, a complex number, or a matrix of complex

numbers and returns the endpoint in the same format as it was entered.

The routine depends on RECT mode and uses only the stack.

VLIND draws a double-width line (one pixel more to the right)

3. GRID

Code: Select all

```
X Y Z T
In: [R] [C]
```

[C] is the real matrix of y-coefficients to draw the horizontal lines

We may draw a rectangular grid defined by a row and column matrix of coefficients.

The dimensions of the matrix do not really matter, only the number of elements.

To draw a square grid, simply enter the same matrix twice with ENTER.

The usage is best illustrated with an example (that will work on a real 42S as well):

Code: Select all

```
Y: [ 1 6 11 16 ]
X: [ 1 27 53 79 105 131 ]
XEQ "GRID"
```

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```
X: [ 4 5 17 29 41 42 54 66 78 79 91 103 115 116 ]
ENTER
XEQ "GRID"
```

Code: Select all

```
X Y Z T Alpha
In: (x1,y1) (x0,y0) pattern
```

the Alpha register.

It will determine the height of the pattern, and the size of the box, and execute FILLh:

Code: Select all

```
X Y Z T Alpha
[[][]]
In: h (dx,dy) (x0,y0) pattern
```

and the height of the pattern h in x - and the pattern itself in Alpha.

Contrary to FILL, FILLh will accept a Nx1 matrix of coefficients in Z, all with the same

dimensions (dx,dy), and fill all the boxes.

Again, FILL and FILLh are entirely stack-based. RECT mode is needed, and assumed.

FILLh uses two auxiliary routines M0N and Mx+:

M0N

n XEQ "M0N" will create the 1xn matrix [[ 0 1 .. n-1 ]]

Mx+

Problem: combine an nx1 and 1xm matrix to produce an nxm matrix,

but instead of multiplying each combination of the elements, add them instead.

This occurs frequently when trying to create a grid of coordinates, so assume

the entries are all integers < 1000.

eg. to combine

Code: Select all

```
[[ 1 ] and [[ 4 5 ]]
[ 2 ]
[ 3 ]]
```

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```
[[ (1,4) (1,5) ]
[ (2,4) (2,5) ]
[ (3,4) (3,5) ]]
```

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```
[[ 1 ][ 2 ][ 3 ]] ( 3x1 matrix )
[[ 4 5 ]] ( 1x2 matrix )
FP ( multiply by i )
LASTX
COMPLEX ( [[ (0,4) (0,5) ]] )
XEQ "Mx+"
```

5. CHESS

Only the board, I'm afraid. So, bringing it all together, this routine draws a chess board in GrMod=2

(the shading is actually done in GrMod=3). It leaves GrMod=3 upon return.

All routines are combined into a single file for easy download to the DM42, in attachment as a .raw file, or plain source here:

Code: Select all

```
00 { 127-Byte Prgm }
01▶LBL "HLIND"
02 "∫"
03 GTO 00
04▶LBL "HLINE"
05 "×"
06▶LBL 00
07 SIGN
08 X<0?
09 STO- ST Y
10 X<> ST L
11 44
12 X<Y?
13 GTO 00
14 +/-
15 X≤Y?
16 GTO 01
17▶LBL 00
18 ASTO ST L
19 ARCL ST L
20 ASTO ST L
21 ARCL ST L
22 ASTO ST L
23 ARCL ST L
24 ASTO ST L
25 ARCL ST L
26 ARCL ST L
27 ARCL ST L
28 ARCL ST L
29 ARCL ST L
30 ARCL ST L
31 X<0?
32 GTO 03
33▶LBL 02
34 -
35 R↓
36 AGRAPH
37 R^
38 LASTX
39 STO+ ST Z
40 X<Y?
41 GTO 02
42 GTO 01
43▶LBL 03
44 STO+ ST Z
45 -
46 R↓
47 AGRAPH
48 R^
49 LASTX
50 X>Y?
51 GTO 03
52▶LBL 01
53 R↓
54 X=0?
55 GTO 00
56 X<0?
57 STO+ ST Y
58 SIGN
59 LASTX
60 NEWMAT
61 ATOX
62 STO+ ST Y
63 R↓
64 CLA
65 XTOA
66 R↓
67 AGRAPH
68 LASTX
69 ENTER
70 X>0?
71 SIGN
72 -
73▶LBL 00
74 +
75 END
00 { 159-Byte Prgm }
01▶LBL "VLIND"
02 AON
03▶LBL "VLINE"
04 255
05 CLA
06 XTOA
07 FS? 48
08 XTOA
09 R↓
10 STO ST T
11 R↓
12 AOFF
13 REAL?
14 GTO 00
15 COMPLEX
16 X<>Y
17 AON
18▶LBL 00
19 X<>Y
20 R^
21 X<0?
22 GTO 01
23 8
24 X≥Y?
25 GTO 00
26▶LBL 02
27 R↓
28 R↓
29 COMPLEX
30 AGRAPH
31 COMPLEX
32 R↓
33 R↓
34 STO+ ST Z
35 STO- ST Y
36 X<Y?
37 GTO 02
38 GTO 00
39▶LBL 01
40 SIGN
41 STO- ST Y
42 X<> ST L
43 -8
44 X≤Y?
45 GTO 00
46▶LBL 03
47 STO+ ST Z
48 R↓
49 R↓
50 COMPLEX
51 AGRAPH
52 COMPLEX
53 R↓
54 R↓
55 STO- ST Y
56 X>Y?
57 GTO 03
58▶LBL 00
59 R↓
60 X=0?
61 GTO 00
62 2
63 1/X
64 X<Y?
65 1/X
66 X<>Y
67 Y^X
68 DSE ST X
69 ALENG
70 X<>Y
71 CLA
72 XTOA
73 DSE ST Y
74 XTOA
75 R↓
76 R↓
77 LASTX
78 X<0?
79 STO+ ST Y
80 R↓
81 COMPLEX
82 AGRAPH
83 COMPLEX
84 R^
85 ENTER
86 SIGN
87 -
88 X>0?
89 STO+ ST Y
90▶LBL 00
91 R↓
92 X<>Y
93 FC? 48
94 RTN
95 X<>Y
96 COMPLEX
97 AOFF
98 END
00 { 62-Byte Prgm }
01▶LBL "GRID"
02 CLLCD
03 XEQ 14
04 COMPLEX
05 X<>Y
06 XEQ "HLINE"
07 COMPLEX
08 X<>Y
09 R↓
10 XEQ 14
11 X<>Y
12 COMPLEX
13 X<>Y
14 XEQ "VLINE"
15 RTN
16▶LBL 14
17 EDIT
18 SIGN
19 LASTX
20 ←
21 STO+ ST Y
22 EXITALL
23 X<>Y
24 LASTX
25 STO- ST Y
26 R^
27 STO+ ST Y
28 STO- ST Y
29 END
00 { 25-Byte Prgm }
01▶LBL "M0N"
02 SIGN
03 LASTX
04 NEWMAT
05 EDIT
06 DSE ST L
07▶LBL 02
08 ←
09 LASTX
10 DSE ST L
11 GTO 02
12 EXITALL
13 END
00 { 23-Byte Prgm }
01▶LBL "M×+"
02 9
03 1/X
04 1/X
05 FP
06 1/X
07 STO+ ST Y
08 STO+ ST Z
09 ÷
10 STO× ST Y
11 X<> ST L
12 -
13 END
00 { 95-Byte Prgm }
01▶LBL "FILL"
02 1
03 ENTER
04 COMPLEX
05 +
06 RCL- ST Y
07 ALENG
08 ABS
09 CLX
10▶LBL 02
11 ATOX
12 XTOA
13 X>Y?
14 X<>Y
15 R↓
16 DSE ST L
17 GTO 02
18 LOG
19 2
20 LOG
21 ÷
22 IP
23 1
24 +
25▶LBL "FILLh"
26 X<>Y
27 COMPLEX
28 R↓
29 X<>Y
30 STO÷ ST T
31 COMPLEX
32 R^
33 XEQ "M0N"
34 X<>Y
35 COMPLEX
36 X<>Y
37 R↓
38 ×
39 FP
40 LASTX
41 COMPLEX
42 XEQ "M×+"
43 X<>Y
44▶LBL 04
45 X<>Y
46 AGRAPH
47 X<>Y
48 ALENG
49 STO+ ST Z
50 -
51 X>0?
52 GTO 04
53 END
00 { 172-Byte Prgm }
01▶LBL "CHESS"
02 2
03 XEQ 14
04 CLLCD
05 9
06 XEQ "M0N"
07 13
08 ×
09 5
10 +
11 TRANS
12 EDIT
13 ENTER
14 INSR
15 SIGN
16 -
17 ←
18 GROW
19 ENTER
20 →
21 SIGN
22 +
23 EXITALL
24 ENTER
25 XEQ "GRID"
26 3
27 XEQ 14
28 CLA
29 85
30 XTOA
31 STO+ ST X
32 XTOA
33 ASTO ST X
34 ARCL ST X
35 ARCL ST X
36 ASTO ST X
37 ARCL ST X
38 ARCL ST X
39 ARCL ST X
40 4
41 XEQ "M0N"
42 52
43 ×
44 RCL ST X
45 11
46 +
47 TRANS
48 X<>Y
49 37
50 +
51 FP
52 LASTX
53 COMPLEX
54 XEQ "M×+"
55 STO "."
56 16
57 1
58 DIM "."
59 RCL "."
60 XEQ 13
61 RCL "."
62 CLV "."
63 COMPLEX
64 X<>Y
65 COMPLEX
66▶LBL 13
67 24
68 ENTER
69 COMPLEX
70 8
71 XEQ "FILLh"
72 RTN
73▶LBL 14
74 STO "GrMod"
75 END
```

Cheers, Werner