Search found 11 matches

by IonX
Sat Jul 18, 2020 2:37 am
Forum: Usage tips, tricks and problem reports
Topic: Cancel a digit
Replies: 8
Views: 677

Re: Cancel a digit

Yes, a challenge! 00 { 25-Byte Prgm } 01▸LBL "Raz" 02 10↑X 03 RCL ST Y 04 X<>Y 05 MOD 06 STO- ST Y 07 LASTX 08 10 09 ÷ 10 MOD 11 + 12 CLA 13 AIP 14 AVIEW 15 END Cheers, Werner Actually Werner code can display upto 34 digits as well on DM42, just need to add CLA,AIP,AVIEW. So Werner code is the best...
by IonX
Wed Jul 15, 2020 2:34 pm
Forum: Usage tips, tricks and problem reports
Topic: Cancel a digit
Replies: 8
Views: 677

Re: Cancel a digit

Abit of fun, string version but it can display up to 34 digits.

Code: Select all

00 { 29-Byte Prgm }
01▸LBL "RAZ"
02 CLA
03 X<>Y
04 AIP
05 RCL ST Y
06 +/-
07 AROT
08 ATOX
09 ├"×"
10 RCL ST T
11 1
12 -
13 AROT
14 AVIEW
15 END
by IonX
Thu Jul 02, 2020 12:30 am
Forum: Software Library
Topic: Flags status DM42
Replies: 20
Views: 1380

Re: Flags status DM42

Great program...thanks.

I used the menu and/or help buttons to see the Flags meaning. re: OFFIMAGE. Or you can re-arrange the Flag meaning into a suitable table format in the help file to see everything.
by IonX
Thu Jun 25, 2020 6:40 am
Forum: Software Library
Topic: Pixel Graphic
Replies: 0
Views: 248

Pixel Graphic

Hi All, Little program to help building a Pixel graph and display its characters and numbers. I was using the bindata examples from the manual to build my graphics and its was abit tedious to get the number then use XTOA. Then if I wanted to changed it, have to redo everything again. Now I can desig...
by IonX
Wed Jun 24, 2020 12:12 am
Forum: Software Library
Topic: XLanding Game
Replies: 3
Views: 436

Re: XLanding Game

Thanks Werner....

I wanted to regraph the UFO but I like the effect it showed...ie. it ZOOM to its next position. Hahaha... :lol:

Yes, I'll try the LSTO command and will use it soon.

Thanks,
IonX
by IonX
Tue Jun 23, 2020 5:32 am
Forum: Software Library
Topic: XLanding Game
Replies: 3
Views: 436

Re: XLanding Game

Game Updated:

1. Fixed Landing sequence.
2. Added obstacle. ( Thanks TomL for re: obstacle detection )
3. Added grass...hahaha

Have fun DM42, play it.

Feel free to modify the game and repost.

Thanks,
IonX
by IonX
Sun Jun 21, 2020 2:16 am
Forum: Usage tips, tricks and problem reports
Topic: Need help programming with RPN
Replies: 5
Views: 490

Re: Need help programming with RPN

Thanks Tom L, will try this as well. Now Trying to put all of this into a RPN code.
by IonX
Sat Jun 20, 2020 11:58 pm
Forum: Usage tips, tricks and problem reports
Topic: Need help programming with RPN
Replies: 5
Views: 490

Re: Need help programming with RPN

Oh. Thank so much for your help. I will read what you have written carefully. Will use your solution to test. Thanks again. I am programming this on a DM42 using pixel and agraph function. So a 8x8 Pixel box is stationary, a pixel come flying at it and hits the box, once hit it tell me there’s a col...
by IonX
Sat Jun 20, 2020 9:40 am
Forum: Usage tips, tricks and problem reports
Topic: Need help programming with RPN
Replies: 5
Views: 490

Need help programming with RPN

Hi All,

Need help, please.

I am try to write a program that detect if a pixel has hit a box. ie. 8 pixel by 8 pixel box. From any angles.

What is the best and smartest way of writing this in RPN???

Any help would be great, thank you all.

Regards,
IonX
by IonX
Thu Jun 18, 2020 7:48 am
Forum: Software Library
Topic: XLanding Game
Replies: 3
Views: 436

XLanding Game

Hello All, Just got my DM42 3 weeks ago, thankyou SwissMicros.com and Free42. Have Been playing around and getting back to RPN programming again. Just wanted to see if I can build a graphics game. Games: This games is called XLanding, try to land the ship on the landing pad while it move left or rig...