The problem with a debug menu is that it would interfere with program-controlled menus.keithdalby wrote: ↑Tue Jan 09, 2018 9:15 pmThat'd be my preference. Don't want too many esoteric shift functions to remember
I'm leaning towards a special debug skin, with some extra buttons for debugging, and where those buttons would completely bypass the normal keyboard handling, so even GETKEY wouldn't catch them. Of course that approach does not translate to the DM42... And I'm totally over-thinking this...